I love your style jfc. Can I just throw /all of my money at you/ and plead for you to draw my future egyptian mau in the, uh, future? Ahaha I'll have to stalk your commission status like a hawk when that day comes. This is wonderful! <3
Doesn't seeem like it's that hard to remember, does it? (God, I'm looking through old art too and finding characters from projects that (due to either rights conflicts or sheer apathy) never got off the ground.
What intrigues me, though, is the sheer formula for the conflict. Easily graspable, simple to animate, easily stylized, lends itself to good abstract light patterns, and, of course, has the aura of 'Why the hell didn't I think of that?'
Reminds me of a thought I had of a short involving a cat city on the ocean (that looks like it was made out of cat toys) that lives off fishing; where the social class rank is determined by how far away you are from the water. (Most of the main action would take place in a casino where they gamble with both money and up to nine of their lives - that part intrigues me likewise.) It's nowhere near as coherent plot-wise as some of my other short ideas, but the environment and the mode of conflict make it automatically worth heavy consideration. That's what this reminds me of - the vibe that atmosphere and basic concept will erase all concerns about the plot or gags. You create this, and I can tell you it'll feature pretty highly in a shorts competition or something... by dint of concept alone.
[link] Also, I didn't get to finish a piece of fanart I was planning on surprising you with, but the linework and composition alone was worth a post...
Fun is right - the shape of this guy and the caricatures... Light lanky things are fun as hell once you get to know them. What probably helps is if you get the poses down first full-size before animation. See, light and lanky types, with their limbs that splay everyplace and yet have to all touch the ground or the objects they manipulate, take a certain degree of foreplanning to make solid.
Well, the main attraction to the Cat City one would be my soundtrack. Completely written and half recorded, it's little more than 'Bolero'-esque variations in tone on a single, 2 measure guitar riff played on multiple guitars and settings and overlapped. (I have no patience for transcription, but it was nearly identical to the riff to 'Alex Chilton.') Thought it would keep everything to a driving, Wilfred Jackson beat - and an interesting gimmick for the festivals.
But - hey, I'm curious on your side - do you ever have projects that your brain says 'this is a good idea' contrast with projects that your brain orders you to make before you get shot in a drive-by? I only have four projects in the latter camp (working on for years and set to stretch out over many more) and the contrast between them and my throwaway ideas astonish me.
What, you've never seen/done fanart yet? It's nothing. At the very least, the project deserved it.
Yeah, a LOT of pre planning for posing will have to be done, but at the same time, something so long and light will be fun to weave in and out of environments. Meh! maybe i'll do a test or two sometime C:
Ahh, yeah thats the part I tend to neglect over the course of a project, I'm not so good with any sort of soundtrack, although I do like adding in sound effects!
Yeah, I guess. I have a string of projects sitting in my mind right now that have sort of stuck with me over the years, some feel more worthwhile and important than others. Anything besides those are just the reaaally tiny beginnings of what could be a story or film that never quite take off (yet.) AAeehhh.
I dunno! I'm just totally stumped as to which project I need to pick up right now, Anchor seems like my best bet, as it could go in so many other directions beyond just a pitch idea for a show. AND UGH! I keep forgetting about gatordog!! DX And now i've been fleshing out a childrens book idea too.. So much to do, so little motivation XD
What helps is an understanding of graphic silhouette - and I'd recommend you check out some of Rod Scribner's animation. He always drew them kinda tall... It's easier to draw fatties, but much easier to animate lankies. So many more interesting shapes to play with!^^ So, I'm curious - do you often lay out your poses fullsize beforehand, or do you really just wing it? I personally thumbnail everything, then throw the finished work out because I have a bad 'shrinking' habit. Wondering if fullsize character layouts would keep me consistent.
One of my 'drive by' ideas (which I haven't posted anything on dA of, it's quite sexually explicit) is presented as being played by a piano. The piano creates images, and part of the conceit is the total lack of music. All sound effects. I figure it'll save me time... (Another film is adapted from an operetta and needs to retain the melodies, so that's arranging practice; another is a pastiche of Respighi's style spiced with actual quotes from 'The Birds' and the 'Rome' trilogy....not giving myself much room for composition, eh?)
Hrm, you could always try to write some of them down, see what people think. There's an apalling tendency of the audience to judge a concept more than a film (because they can't sympathise with craftsmanship, but CAN sympathize with having the best movie idea in the history of ever!)
Well, they're more likely to be made than an Opera - American - about Abu Sufyan. (Great story, have no idea why I'm trying to libretto it.) XD I oughtta try my hand at kid's books one of these days, because having art in vignettes just seems so awesome. And I used to be such a nerd for them! (I have no ability to do art that isn't serving a purpose - the graphic design or the storytelling or something...) Anchor could simply be a webseries...or a children's book series... anything really. (Although I would love to see Vince drawn in a parody of Dick Thompson's Shropshire Slasher fight.) I'd say that you have enough interesting elements in it already to put it anywhere you like. Gatordog you should finish first - put it in the festival rounds, get your name out there. It establishes enough of your style. (Me, I know so little that I'm making films to teach myself. I'm nowhere near your level of skill yet.)
Yeah, and thats definitely something i'll need to study up on. I tend to just wing it for animation, i mean.. I sit and think on an action real well before I attempt, but once I start I tend to get carried away in the flow of whatever im doing. I do end up needing to thumbnail still sometimes though.
Haha oh my! You should do animatics for them! I never really have the music before I start the story/animatic, i bet it would really be helpful though!
And yeah, Anchor is fairly open to just about any form of storytelling, although I really like the idea of an episode based show. Maybe even a short homemade one for now. I'm slowly trying to solidify ideas, I dont think winging something that time consuming would be a good idea at this point XD
You're one of those Jim Tyer types? I won't deny that I can see you often just cutting it jazzy and loose... (that test you made of Camille exceptionally so!) I spent most of my learning period unable to afford a lot of bond paper (trying to figure out how to make 17 sheets of paper last 8 feet), so I had to plan and plan ahead the extremes (telling myself 'The inbetweens will just go in later when I can afford the paper, and if the animation doesn't turn out to be shit'). I envy that carefreedom!
I have some pieces that are basically animatic - all about setting sound up in the right way and colour timing and shit. Maybe I'll finish and post a few...
Don't just wing it if it'll eat your time up! But my philosophy runs towards 'If you build it, they will come.' It worked for Led Zeppelin. What I'm proposing for you is to get at the bare minimum an animatic or test scene set of Gatordog and some pitch art for Anchor Dog. What you can to impress whom you need to impress. (I'll need to emphasize the stupidity of my line of thinking by pointing out that during my artistic binges I sleep three hours a night, that I'm Alcohol Intolerant, and that I'm resolutely antisocial - meaning you probably have a lot of the time on your hands taken up by humans and soires and socialization. Be pragmatic, know the limits of your stamina, and please don't kill yourself.)
Hahaha, maybe not that wild! I bullshit the rough, but still end up having to put the proper time in to get things looking decent XD
Im so slow to reply, sorry, haha. But thank you! Starting the project is always the roughest spot for me, sometimes I just need a little push of encouragement! Im horrible at getting online, but we should try and chat on skype or something!
I have that very same issue! I was hoping with a long slender body, drawing subcat would force me to make more dynamic poses (or really lazy ones, haha) Im usually drawing short chubbing things though XD